Titanfall 2

Titanfall 2 was the game I wanted to play when Respawn Entertainment originally showed off its concept for the game, which hinted at a single-player and multiplayer first-person shooter packed of acrobatic action and towering robot soldiers that could match Call of Duty. Respawn has expanded on its captivating formula of fast speed and epic size, tapping into the vein of those literal and metaphorical explosive moments that we talk about afterward. And this time, the lack of a single-player component in the original game has been addressed admirably, resulting in an engrossing journey through a cosmos that was asking to be fleshed out.

I was impressed that each level felt huge enough for me to sprint, hurdle, double-jump, and wall-run through during the almost six-hour campaign.


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